Comme Tanguy je n’ai pas accroché à Stardew Valley que j’ai lâché au bout d’une heure grand max sans jamais avoir eu envie de relancer le jeu, mais je m’incline devant la Vox Populi, c’était probablement « pas pour moi ».
Même si le sujet était différent, j’ai trouvé Golf Story beaucoup plus proche d’un game design japonais comme Harvest Moon, par exemple, que ce soit dans sa façon d’introduire les enjeux, les actions possibles, les lieux ou les divers persos.
Dans les sorties récentes de Steam, Murderous Pursuits a l’air potentiellement assez fendard. Une Murder Party à huit assez proche du (jeu indé qui avait été dépouillé pour en faire le) multi d’AssCreed Brotherhood. C’est conçu par l’équipe qui avait déjà conçu un jeu similaire, The Ship: Murder Party.
Quelques avis intéressants dans les commentaires :
This game is a lot of fun, not many players at the moment though. I have a bit of feedback for the game mechanics. The AI NPCs never run or powerwalk so it is very obvious when a human player is moving around, I really think they should add some sporadic running/powerwalking with NPCs to help blend in more.
It feels like the guards have 360 degree vision, even when they are far away and not looking they will catch you, it would be nice if they didn’t have eyes in the back of their heads.
All in all this is a fun game, looking forward to any future updates.
As of huge fan of The Ship and the Assassins Creed Multiplayer, buying this was a no brainer for me. Sadly Im very dissapointed. The game really tries to be different from the other two, but fails miserably in pretty much every way. I hate, that you dont even see what your quarry looks like. If it wasnt for the detecting ability it would be pretty much impossible to find out who your target is, if they were standing still in a room next to other people. I know all of this is obviously the developers intention, but its just not fun at all for the player. Speaking of the abilities, it just kinda feels like cheating. This game is not so much about skill and actually being tactical and stealthy like the ship, but more about who can click the ability button at the right moment. Other Issues for me include being able to kill pretty much anywhere since the 1 guard thats there barely sees anything thats going on, the ridiculous cooldown time on the abilities (whats the point of revolving the game around them, if you arent even able to really use them) and the fact that (just like in the ship) the playerbase is pretty much 0 and you will never find a server that has more than a handful of people on it.