Nouveau trailer pour DMC5 :
L’occasion de découvrir le gameplay de V (le nouveau perso de cet épisode) à base de familiers. On dirait la fusion improbable de Vergil, Zato et un magos de Dragon’s Dogma.
Chuis super curieux de voir comment il se joue exactement, a priori j’imagine que tu te contentes de donner des ordres aux bestioles tout en gardant le contrôle du perso, sauf quand t’es monté sur le dos du maousse golem ? Je le vois moins exigeant niveau exécution que ses camarades de jeu mais c’est vraiment super d’avoir osé un truc original.
Le mode Bloody Palace sera proposé en MAJ gratuite un mois après la sortie du jeu.
Semblerait qu’on ait droit à de la vraie coop’ aussi, ce qui ferait bien plaisir.
Oh ! Et une demo dispo’ dès demain pour tous les heureux possesseurs de Xbox One !
Plus de détails :
V brings to the table an entirely new play style to the Devil May Cry series, using the most unlikely of weapons: a cane. At first this seems to pale in comparison to Dante’s and Nero’s arsenals, but that’s where V’s three unique demons come in: the thunderbird Griffon, the swift panther Shadow, and the towering Nightmare. And the best part is each demon is controlled independently, which lends itself to sick and over-the-top combos.
Speaking of seeing others in action, you may have noticed a couple of scenes in the trailer where Nero, Dante and V fight demons alongside each other. That is our brand-new cameo system , made specifically to complement Devil May Cry 5 ’s single player gameplay. Here’s how it works:
The game is primarily a single player experience, but director Itsuno-san and the team really wanted to tell an epic story with three distinct perspectives and play-styles, where the main protagonists run into each other and collaborate from time to time. So to make that a reality, they’ve implemented a system where, while connected to the Internet, players will make guest cameo appearances in each other’s games in real time, or through ghost data gameplay recordings. Depending on the mission, you’ll see another player in the background, but in other cases, you’ll actually be slicing and dicing demons side-by-side with another players!
Again, our focus is in providing a single player experience like no other, so this cameo system also ensures the experience is always smooth as possible with no downtime.
As you conclude each mission with a cameo appearance, you’re given the option to rate the other players “Stylish” if they put on a good show. Just make sure you’re on top of your game too, as a “Stylish” rating can come with useful rewards.
Just be mindful that some missions will be strictly single player, especially as characters split up to explore different areas, so if the story doesn’t have any characters crossing paths, the gameplay experience will reflect that. And if you only play “offline,” you’ll actually be seeing ghost data gameplay recordings of the development team instead of other players’.
Et le nouveau trailer de Psychonauts 2, pour la forme :